31 de octubre de 2013

Martian Manhunter

Uno de los heroes más poderosos del mundo, pero con una debilidad extremadamente común.
Martian Manhunter P L14

STR 16 STA 10 AGL 2 DEX 2 FGT 8 INT 3 AWE 4 PRE 3


Powers
Flight: Flight 13 (16,000 MPH) • 26 points
• Space Flight: Movement 1 (Space Travel 1) • 1 point Martian Durability: Protection 3, Impervious • 6 points
Martian MorphologyArray (20 points), Dynamic
• Intangibility: Insubstantial 4, Dynamic • 21 points
• Density: Protection 2, Impervious Toughness 15, Sustained, Dynamic • 2 points
• Invisibility: Visual Concealment 4, Dynamic • 2 points
• Shapeshifting: Morph (any form) 4, Dynamic • 2 points
Martian Senses: Super-Senses 7 (Extended Vision 2, Mental Awareness, Vision Penetrates Concealment) • 7 points
Martian Strength: Power-lifting 4 (Lifting Str20; 25,000 tons)
• 4 points
Martian Vision: Ranged Damage 11 (force) • 22 points
Telepathy: Mental Communication 5, Mind Reading 11 • 31 points

Advantages
Contacts, Great Endurance, Leadership, Power Attack, Teamwork, Trance

Skills
Close Combat: Unarmed 4 (+12), Insight 8 (+12), Intimidation 5 (+8), Investigation 10 (+13), Perception 8
(+12), Persuasion 5 (+8), Ranged Combat: Martian Vision 8 (+10), Stealth 4 (+6), Technology 4 (+7), Vehicles 4 (+6)

Offense
Initiative +2
Martin Vision +10 Ranged, Damage 11
Unarmed +12 Close, Damage 16

Defense
Dodge 12 Fortitude 13
Parry 13 Toughness 13
Will 15

Power Points
Abilities 96 Skills 30
Powers 145 Defenses 29
Advantages 6 Total 306

Complications
Enemy: His brother, Malefic.
Power Loss: Loss of powers and reduction of Str and Sta to 2 when exposed to fire.
Prejudice: Often feels isolated among humans, a “stranger in a strange land.”

28 de octubre de 2013

Green Lantern (Hal Jordan)

Las Green Lantern Corps integran a miles de miembros de una amplia variedad de mundos extraterrestres. Han existido varios Green Lantern de la tierra, pero de los 7, 200 oficiales de los 3, 600 sectores espaciales, ninguno hasta ahora como Hal Jordan.

GREEN LANTERN (HAL JORDAN) PL14
STR 2 STA 2 AGL 2 DEX 3 FGT 5 INT 1 AWE 3 PRE 3


POWERS
Power Ring: 132 points, Removable (–26 points) • 106 points
AI and Database: Features 2 • 2 points
Communication: Senses 1 (Communication Link to Central Power Battery) • 1 point
Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental Adaptation: Zero-G, Space Travel 3) • 36 points
Force Field: Protection 12, Impervious; Immunity 10 (Life Support) • 34 points
Force Manipulation: Array (36 points)
• Force Blast: Ranged Damage 18, Dynamic • 37 points
• Force Bubble: Affects Others, Burst Area, and Ranged on Immunity 10 (Life Support), Dynamic • 2 points
• Force Constructs: Create 18, Dynamic • 2 points
• Lifting: Move Object 18, Dynamic • 2 points
• Mobile Constructs: Create 12, Movable, Dynamic • 2 points
Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) • 6 points
Universal Translator: Comprehend Languages 4 • 8 points

ADVANTAGES
Fearless, Teamwork, Ultimate Effort (Will)

SKILLS
Athletics 4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation 4 (+5), Perception 4
(+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7 (+10), Vehicles 12 (+15)

OFFENSE 

Initiative +2
Power Ring +10 Ranged, Damage 18
Unarmed +8 Close, Damage 2

DEFENSE
Dodge 12 Fortitude 10
Parry 10 Toughness 14/2*
Will 18 *Without Power Ring Protection.

POWER POINTS
Abilities 42 Skills 33
Powers 106 Defenses 38
Advantages 3 Total 222

COMPLICATIONS
Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority.
Responsibility: Hal takes his responsibilities as a ring-slinger very seriously. He also feels responsible for the terrible acts of Parallax while the fear entity controlled him.
Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

25 de octubre de 2013

Flash (Barry Allen)

A través de los tiempos tres hombres han sido los velocistas más famosos, siendo conocidos como "The Flash"

Barry Allen PL 12

STR 1 STA 3 AGL 4 DEX 3 FGT 4 INT 4 AWE 3 PRE 2


POWERS
Frictionless Aura: Immunity 1 (Friction Heat)
Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point
Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points
Super-Speed: Enhanced Defense 24 (Dodge 12, Parry 12), Enhanced Advantage (Agile Feint, Close Attack 4, Defensive Roll 5, Evasion 2, Improved Initiative 10, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown), Quickness 20, Speed 20 (2,000,000 MPH) • 91 points
Super-Speed Stunts: Array (20 points)
Air Control: Cone Area Move Object 10, Close Range • 20 points
• Air Cushion: Burst Area Safe Fall, Affects Others • 1 point
• Vacuum: Burst Area Cumulative Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Concentration • 1 point
Vibration: Insubstantial 4 (Intangible) • 1 point
Whirlwind: Burst Area Move Object 10, Close Range • 1 point

EQUIPMENT
Cosmic Treadmill: Time Travel 3 • 6 points
Costume Ring: Feature 1 (stores compressed costume) • 1 point

ADVANTAGES
Agile Feint, Close Attack 4, Contacts, Defensive Roll 5, Equipment 2, Evasion 2, Improved Initiative 10, Interpose, Instant Up, Move-by Action, Seize Initiative, Takedown, Teamwork, Ultimate Effort (Super-Speed checks), Well-informed

SKILLS
Acrobatics 4 (+8), Athletics 6 (+7), Deception 4 (+6), Close Combat: Unarmed 2 (+10), Expertise: Forensics 8 (+12), Expertise: Law Enforcement 4 (+8), Insight 8 (+11), Investigation 8 (+12), Perception 4 (+7), Technology 8 (+12)

OFFENSE        
Initiative +44
Unarmed +10 Close, Damage 1
Whirlwind Burst Area, Grapple, Dodge DC 20

DEFENSE
Dodge 16 Fortitude 9
Parry 16 Toughness 8/3*
Will 10 *Without Defensive Roll.

POWER POINTS
Abilities 48 Skills 28
Powers 119 Defenses 13
Advantages 6 Total 214

COMPLICATIONS
Enemies: The Flash has an extensive Rogues Gallery of foes out to get him.
Relationships: His wife, Iris, grandson Bart “Kid Flash” Allen, Wally West, and the greater “Flash family.”
Secret Identity: Barry Allen, Central City police scientist.
Weakness: Extra effort involving Speed threatens to draw the Flash into the Speed Force.